August 22, 2008 on 7:33 pm | In Insanity, Weak Attempt, video games | 3 Comments
Welcome back to another edition of “Our Video Game History,” the segment on this blog where I bring you back to the games that structured our youths, especially if our parents refused to buy us a Nintendo which we desperately wanted. To date, I have still never bought a Nintendo, but since all the games are available online, I don’t think it matters much at this point. So those of us without actual consoles had to deal in these, PC games of very, very dubious quality. Join us, won’t we?

There’s obviously a lot going on in this game. There’s a dock, a monkey statue, a cyclone, a giant woman, and some lily pads. But let me draw your attention to the characters in the foreground. I’m not going crazy, but are they performing scenes from A Streetcar Named Desire? Tell me how, aside from the monkey statue and the cyclone, this isn’t a poster for a community theater presentation of Streetcar. You’ve got the plantation house in the back, the docks on the side, Stanley beating Stella in the front and even the famous “STELLAAAAA!” scene playing behind that. My guess? This is the text-based version of Streetcar. YOU ARE IN HOSPITAL. DO YOU WANT TO DEPEND ON KINDNESS OF STRANGERS? Y/N.

This is actually the sequel, Mean Streets II: All Roofs, No Streets Per Se. It’s where the protagonist of the first game becomes afraid of roads, streets, avenues, driveways, highways, ramps, lanes, and terraces and decides to only fight crime on the roofs of high buildings. All his food is delivered.

“So what do you want to call this, the game where cavemen fly planes?”
“Megalomania!”
“Ok. What does that have to do with cavemen in planes?”
“Absolutely nothing. Just like the word.”
“Alright, I hate it. And I hate the concept too. You can’t name this Megalomania.”
“How ’bout if I tweak it a little bit? Just the title though.”
“If you can tweak the title, I’ll let you release your stupid game.”

You’re a wealthy merchant. Your ships travel all over the world, bringing tapestries, weapons, spices, art, and fantastic foods to all the nations. But then someone finds out about your daughter. The little socialite has been tarting herself up all over town. There’s even a grainy scroll circulating around the shipping lines of her engaging in a sexual encounter. Your dreams are shattered, your company is rocked by scandal. So you start drinking. Heavily. After you’ve been forced to fire the crews of 90 of your best ships, you’re so far in the bottle you’ll never be sober again. You wander into your office, where the big globe is. In an alcoholic fog you stumble over to the globe, collapse upon it, and take stock in your awful, awful life.

You have engaged the mechanical arm.
The mechanical arm is moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
Still moving.
You have successfully grasped the wrench you dropped.
Mission Accomplished!

Growing up, we kids knew two rules. 1) Bible games always sucked, and 2) the art on the box cover was a very good indication of the quality of the game. This, to every child not raised in a commune in Utah, would be an awful game, just by looking at the cover. Extraordinary things are happening with Moses’s arm – look! the tablets are shrinking! And his elbow bends in three places! Incredible! Still, even with bendy Moses, most children would prefer to do nothing than play this game.

Even if you are dead and decomposed, you can still witness for Christ.

It’s the future and you’re a narco cop. But the cops are out to get you! How will you and the rest of your police officers survive, now that the Law’s after you? Who will save the cops from the police? How will the police force react when the full weight of the city police force comes down on them? Find out in Narco Police, the thrilling game that pits police against law enforcement like never before!

“Hey guys! Do you dare go into Dr. Hammerstein’s house?”
“No, Rick, that’s dumb. I mean, that’s his house. He lives there.”
“But it’s probably spooky!”
“That may be, but it’s private property. You don’t see us wandering into every house on this block. Only Tom’s, because his mom said it’s ok.”
“C’mon guys! Chamber of horrors!”
“Rick, next time we go to Tom’s house, we’re going to take a different route.”
Re: Mystic Towers, what’s even worse is how bad the graphics dept. screwed up this layout. There’s a lot of interesting stuff happening underneath the words “Mystic Towers.” Oh, oh, maybe there’s something obscene in there that needed to be covered, like the Penis Tower on the Little Mermaid art?
Comment by Michael — August 25, 2008 #
See, that roof is totally where it’s at. That’s where they need the focus.
Comment by Ethan Kaye — August 25, 2008 #
http://en.wikipedia.org/wiki/Image:Mystic-towers.jpg
I think this game stars Herbert the lecherous old man from Family Guy
Comment by Brian — August 26, 2008 #